- Drop Shelf 1 3 3 – Makes Dragging And Dropping Easier People
- Drop Shelf 1 3 3 – Makes Dragging And Dropping Easier Every
It might seem complicated, but lets go through all the different parts of a drag and drop event. Make an Element Draggable First of all: To make an element draggable, set the draggable attribute to true. Drop zones may be dragged into position and resized using a mouse. Alternatively they can be defined by coordinates. Click the question mark icon next to Drop zone 1 to see how to add coordinates for your chosen shape. Generally, you should make the drop zones a little bit too big. 3 Tips for Building Drag & Drop Learning Interactions; How to Provide Feedback for Drag & Drop Interactions; Drag and drop interactions can help make course more engaging and interactive. Too often we limit ourselves to standard click-based interactions and decision-making. Next time, try to convert one of those to a drag and drop and see how.
Welcome to our Tips & Tricks section! We have collated an extensive list of shortcuts, commands and best practices to help make your experience using Fantasy Grounds even better!
Tips & Tricks
- Drag the “End Turn / Next Actor” button from the Combat Tracker to a “Hotkey”
This allows Players/GM to progress the combat tracker without having it open. Really helpful for those people who have limited screen space.
- Dragging Damage/Healing/Attack Rolls/Spell Saves from chat to a token or the combat tracker.
Nice to have if you or a player forget to target something before rolling. This will apply damage/healing, show if you hit or not and force a save against the target.
- [CTRL] + Drag and Drop Damage or Healing from chat to a token or player/npc on combat tracker.
This will reverse whatever was done originally. Example: Player is targeting wrong monster and rolls damage. You can hold [CTRL] while dragging the roll from chat back to that monster and it will heal back the damage done.{Does the reverse if it was a heal} Saves you from doing math and removing wounds etc.
- Holding [SHIFT] while clicking or dragging damage will make the damage roll as a critical hit.
Helpful if you or a player forget to target something before the roll. Faster than opening the “Modifiers” (+/-) button and choosing critical. You can also hold [SHIFT] when clicking or dragging an attack roll to show that it is an attack of opportunity in certain rulesets. There can be effects that apply if the attack is Opportunity.
- Dragging /lighting COLOR-HEX-CODE (/lighting 008080) to a hotbar and then renaming it.
If you are a GM that likes to use custom background colors for caves, dusk/dawn, if a player dies etc. You can type /lighting ff0000 for example and then drag that from chat before you press enter and place it in a hotkey. Then right click on hotkey and rename it “Player Death” so you can change the mood dramatically & quickly. (Great Resource for Color Hex Codes is: http://www.color-hex.com/color-palettes/popular.php
- Dragging Images Directly into FG Folder while game is running.
Instead of navigating to a directory and copy/paste images for your campaigns you can just drag the image directly into whatever Image group you have open in FG. Great for adding a map/image during a game or just quickly getting things prepared.
- Right clicking while dragging dice to add more.
Great for casters or anyone who wants to add dice without editing their spells. Example: Your wizard casts Chromatic Orb at 3rd Level. While they are dragging the damage to the creature they can right click twice to add the two extra damage dice they receive for casting at a higher level. This feature has tons of uses.
- Editing Weapon Meta on the Action Tab.
At the top of the Action Tab where it says “WEAPONS” you can click the magnifying glass and increase the critical range for melee/ranged and add extra dice as well. Examples: (Brutal Critical)(Improved Critical)
- Holding [SHIFT] while dragging multiples of the same item. “Grabbing the whole stack”
Wondershare tidymymusic 3 0 1 2 download free. If you or a player is moving a stack of items like 5 Rations from the party sheet to their inventory or vice-versa they can hold [SHIFT] and drag all 5 at once. Much faster than dragging five times.
- Clicking both mouse buttons to create a quick arrow/pointer.
Great for players and GMs who want to quickly point to something on a map or image. Simply click both mouse buttons and drag to the area you want to address. You can also:
[SHIFT]+both mouse buttons = draw a Square
[CTRL]+both mouse buttons = draw a Circle
[ALT]+both mouse buttons = draw a Cone
[CTRL]+both mouse buttons = draw a Circle
[ALT]+both mouse buttons = draw a Cone
Clicking both mouse buttons over one of these images will delete it. Note: You can have only one image drawn this way at a time.
- Vote / Ready Check in Chat Window.
Jixipix dramatic black & white 2 6 5 months. You can use the /vote feature to check if everyone is ready to play at the beginning of a session or after a break. Or you can give an anonymous vote to your group for a binary choice. Pixelmator pro 1 0 8 download free. Examples: /vote Ready? or /vote Check mark to continue playing or X to stop for the night. When clicking on the circles that show up in chat one click makes a check two makes an x. This allows your group to make a decision without feeling pressured because it is anonymous.(You can even cover questions with 3 answers by giving third choice to leave the circle blank)
- Using the middle mouse button to move around the map.
You can navigate large maps and images with the middle mouse button instead of using the navigate button on the bottom right of a map/image.
- Middle mouse to accept movement of tokens when they are locked.
As a DM/GM you can just click the middle mouse button over a token instead of right clicking and choosing accept move. Great time saver!
- Middle mouse button on “hidden” rolls / text in the GM’s chat window shares the hidden roll with players.
Instead of dragging rolls and other hidden text out of chat and dropping it back in just click the “Middle Mouse Button”.
- While in mask mode holding [SHIFT] while drawing to unmask.
This allows a GM to unmask things more natrually. Instead of cropping out a square you can hold SHIFT and draw curves, circles or any shape you want to reveal.
Holding [CTRL] will re-mask using the rectangle.
Holding [CTRL]+[SHIFT] will re-mask using the freehand tool.
Holding [CTRL] will re-mask using the rectangle.
Holding [CTRL]+[SHIFT] will re-mask using the freehand tool.
- Dragging GREEN helmet on the Combat Tracker to an image/map places tokens of all Friendly units in Combat tracker on the image.
Very useful for adding tokens for all the PCs to a map. Same with Yellow and Red, though usually those are already set up in an Encounter.
- Use the Modifier box in the lower-left to add or subtract large values to things like Gold pieces on a character sheet.
That way the math is done automatically. If you sell an item for 3482 gp, type that number into the Modifier box and drag it to your gold pieces field on your character sheet to add it. To subtract, either type a negative value into the modifier field, or hit [CTRL] when dropping a positive value on to the gold pieces field to remove the coins. The modifier box can also be used with damage/healing roles in the chatbox. By entering a number into the modifier box and then dragging the damage healing to a token or Combt Tracker you can increase/decrease any value. The modifier box can also be used to drag healing/Temp HP/Wounds ad-hoc to the Combat Tracker. You place the positive or negative value and pull the number from the modifier box to the desired location on the combat tracker that you wish to effect.
- Right clicking on the chat window and selecting unlock position will let you resize chat window & move it to another location on the desktop.
With desktop real estate being at a premium useful to shrink the chat window to the smallest possible as you can always scroll back to earlier entries as needed. You can do the same thing (unlock) the dice tower and reposition it as well. You can move the dice too if you don’t like their position.
- Using the preparation button at the bottom of the actions tab for more than just spells.
You can create entries like healing potions and racial abilities that either have a finite amount of uses or so many uses per day/rest. By switching to preparation mode you can set the number of uses and when/if those uses come back/reset. This is helpful for keeping track of lots of things from rations to a Paladin’s lay on hands.
This document was created with the help of many users on the forums. As new procedures are posted this document will be updated.
The phrase drag-and-drop describes the action of selecting an object or section of text, moving it (dragging), and then placing it (dropping) into an alternate area. For example, to drag-and-drop an object, such as an icon, you first move your mouse cursor over it. Then, press and hold down the left mouse button, move the object to the location you desire, and release the mouse button to set it down.
NoteDrop Shelf 1 3 3 – Makes Dragging And Dropping Easier People
Dragging and dropping an object or file actually moves it to the new location; it does not make a copy.
How to drag-and-drop on a desktop or laptop
In the image below, you can see the three-step process used to highlight, drag, and then drop files into another location.
Tip
Holding down the Ctrl key while dragging and dropping text or another object copies the object or text.
TipIn Microsoft Windows, if you drag-and-drop with the right mouse button rather than the left mouse button, you are prompted with a menu. This menu gives you options to either 'copy here,' 'move here,' or 'create a shortcut here.'
How to drag-and-drop on a tablet or smartphone
Locate the app, file, or folder you'd like to move. Press and hold your finger on the object. Slide your finger across the screen until you have the item where you want to place it, then lift your finger.
Related pages
Drop Shelf 1 3 3 – Makes Dragging And Dropping Easier Every
Click, Mouse pointer, Mouse terms